I want you to laugh Someday, somewhere, somehow -- everything will be funny for everyone.
-- Robert Stone, Damascus Gate.

A Faith for the New Millennium
It's three words: Must be funny. It's the name, the whole doctrine and belief system, the one commandment, the discipline practiced by the faithful, the spiritual goal . . .more


must be funny Manual of faith and practice
Contents -- edition of 23 MAY 2006


1. Faith
Seriousness and original sin

The good news
Repentence
We realize we are powerless and cannot change by ourselves
Redemption, forgiveness and remission of sins
The last shall be first
Sacred meme
Backwards compatible
Traditional/funny religion conversion chart
No religion

Funny is as funny does
Serious in pursuit of funny is no vice
The true believer and salvation
All saved, all lost or who cares?
Obedience that comes from faith
Faith without works is dead
The Trickster

Redeeming Laughter by Peter L. Berger
Funny rapture
Divine intervention

2. Escaping temptation by the Serious One
The purpose trap
The time trap
The insanity attack
The identity trap
The righteousness trap
Boundary control
The Inquisition
Make it funny

Pure faith in funny

3. Funny science
True, false or funny?

The truth will set you free?
Mirror world
Third logical dimension
Flying in the third dimension
Laughter overrules lies
Quantum thought

Why funny?

4. Funny mission
Funny mission fields
Mbf mission statement
Missionary conversion
Spreading the sacred meme
Party a lot
Divinity school
Treat recruits as god
Free love and easy virtue
Funny sacrifice
Funny paranoia
The funny police
How to stay funny
And now for something completely serious
Mbf as obvious

Goal is funny production, not consumption
Funny performance
Funny promotion of bliss
Funny is a safe outlet for our energy

Energy and funniness
Two kinds of disbelief

Side benefits of missionary work
Quantum thought
Triple joke
Let us pray

Funny as higher consciousness

5. Building Funny world
The answer and the quest
The answer becomes a clue
Visions of funny future

Funny world: story, game or reality?
Funny world as play
Commedia dell'arte

Playing off serious world
Funny school and funny factory
Funny world
Funny world fantasy and science fiction
Funny nudity
Love and sex in funny world
Funny sex: hypersexuality

Funny history

6. Funny money
Talisman
Why funny money?
The funny money story
Funny money monstrosity

Funny money has no plans
Is funny money secular or religious?
The Church of the Almighty Dollar
Middle of the road religion
Funny money basics
Informal funny money
Funny money inflation

Funnies
Stage money
Build funny world: make funny money
Being and action

Funny money
Funny money adjusts to reality
What to do with funny money
The laugh standard
The $100/hr standard
Sex-based currency
Funny economics Q & A
The funny economy
Funny money and funny economy
We can't make what we can't measure
Don't be cruel

7. Funny games
It's only a game

Missionary game
Story game
Investment game
One-on-one network game
We're in an adventure game
Funny chaos
Game design
Funny money matching funds
Funny money and Time Dollars



Bizarro strip 4-9-2000

02 FEB 2010

Zero-rupees note

zero-rupees.jpg

The World Bank, no less, brings us news of a new form of funny money at
http://blogs.worldbank.org/publicsphere/paying-zero-public-services

The zero-rupees note is paid whenever a bureaucrat in India asks for a bribe. Apparently it terrifies them and delivers the goods.

6805
 
30 JAN 2010

Give funny money in conversation

Here's funny money for making me laugh.

It may come in useful if you ever find yourself in funny world.

Funny money is the currency of funny world. As you can see, I just print it myself.

Well, what's serious money based on? At least we had a few laughs.

6800
 
16 JAN 2010

Inquisition logic

The heretics create the Inquisition to build funny world for them.

The Inquisition builds funny world to catch and enslave heretics.

Everyone plays both roles as secret agents.

The heretics' burning desire is to escape the serious-world slave system into funny world.

The Inquisition uses funny world to develop a kinder, gentler, more efficient slave system.

They both create new currencies to further their goals.

The Inquisition starts out in total control.

That means we follow its agenda.

Which includes building funny world.

Now the heretics have a chance.

But the Inquisition polices funny world.

It catches heretics by their seriousness.

It figures heretics are 90-99% serious.

Now the heretics see it will be a long struggle to overcome that.

The heretics bless the Inquisition for ruthlessly purifying them and for performing quality control in funny world.

The Inquisition encourages the rare funny talent, since that makes the game go.

The Inquisition encourages funny money, since they'll seize 90-99% of it and turn it into time dollars.

The heretics now have a better chance. The Inquisition is helping them.

6764
 
16 JAN 2010

Inquisition hegemony

The dominance of serious world, the Inquisition and its slave system defines the starting point of the game. This does not deter players. It sets up a challenge. The greater the opposition, the more fun and glory in defeating it.

That's a traditional game plot, and I've set it in black and white, so we're all pulling for the rebels, and the escape is more important than what kind of funny world we come up with.

But we all have to play Inquisition most of the time, and enjoy it. What are our incentives to hound the heretics?

Time dollars. That's how the Inquisition keeps score. Time dollars are innovative and charitable. The Inquisition does good works.

But we want game first, and we can work in the world later if we feel like it. So the Inquisition builds funny world first, and time dollars on top of that. It builds the heretics versus Inquisition game, which generates time dollars. Much of the game will be an ad-hoc development group for time dollars, and players can feel good about that.

The Inquisition can focus on developing the game as a resource for the time dollars economy.

That's good for funny people. It's an art project, and the revolutionary message clashes with the Inquisition's view of itself. Dramatically, this dissonance forces the audience to resolve it.

But why would the Inquisition run a game which vilifies it? Why not choose another game? Well, that's the story they're given. Maybe they're evil as claimed, and want to redeem themselves with the time dollars initiative. Or they can dismiss the rebels' hyperbole as nonsense.

The story holds as fiction, and it has a lot of truth and richness to it. We're playing both sides!

The Inquisition's fictional role sets it apart from serious world, which is good news. It places the Inquisition in funny world, even with all its serious work on time dollars. It does an export trade in time dollars with serious world and makes some money in return.

That's the final compelling argument for funny world, the Inquisition and time dollars. It makes money.

6763
 
12 DEC 2009

Does putting funny first imply belief?

The must be funny rule puts funny first, but it's arbitrary, absurd. It's just the funny game we're playing. We apply the logic and see what happens. Since we don't believe, we continue to follow prior principles. These may be fun, profit, community or charity.

Then funny world is just a recreation we enjoy periodically that doesn't much affect the balance of our lives. Must be funny is a game rule, not a commitment.

6718
 
12 DEC 2009

Funny world first and forever

Removing the serious time dollars goal gets rid of a monster and focuses all resources on funny world. The Inquisition has no independent existence, and is purely a creation of funny world for its own purposes:

  1. The epochal drama of heretics versus Inquisition.
  2. The Inquisition provides quality control.
  3. Serious players are put to work, doing time, to build funny world and serve funny players.
  4. The Inquisition organizes a time dollars system to support funny world.
  5. Players who want to justify funny world extend time dollars to serious charity.

Item 5 arises because funny world is seen as idle entertainment by players and serious world. We disbelieve any higher purpose and view funny world as an arbitrary source of fun and games. Item 5 is conscience and sink. It is derived entirely from the funny players, and is an incentive to join and raise energy. This is the sink we lead with, so we can have fun in a good cause.

Time dollars is seen as mainly for building funny world and maintaining the funny slave system. We do only as much time dollars for charity as we feel like. We're volunteers.

6717
 
12 DEC 2009

Funny world first

The funny view is that the heretics have got the Inquisition to work for them, building funny world, and that serious people have become a slave class serving funny people.

These correspond to the first two categories in 6707 of building funny world and serving other players. The other two categories, developing time dollars and external charity, are Inquisition interests in serious world. Funny people might volunteer to do this, but there is no massive flow of labor into the time dollars economy, no incentive for the Inquisition to build funny world. The split between the worlds is emphasized.

This latest view focuses on building funny world first and foremost, which gives it must be funny integrity. Time dollars are created to serve funny world, and any extension into serious world charity is optional. That could become a time dollars demonstration project, and serious world may take it from there.

6716
 
 
Keep on reading in archives: December 2009 contents
 

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Trips to funny world

Places around Prescott to get away from serious world

Frequently questioned answer

True, False or Funny? Getting your way with triple logic

An Interview with God

Manual of Faith and Practice

Abundance and meaning

Quotes & aphorisms

Funny sex and nudity

Life of Saint Hick

Address to Unitarians


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Copyleft (C) 2009 by Derek Brownlee. Free for copying and distribution under the terms of the GNU Free Documentation License.

Print funny money at: mustbefunny.com

 

 

The only rule you need to break all the others
6546

 



What happens in funny world stays in funny world
6544

 

To move ahead we need a new set of lies.
8702

 



"How do I save my own life?" the poet asked.

"By being a fool," God said.
-- Erica Jong
8480

 

 

 

Do nothing. Time is too precious to waste.
-- Buddha
4077


He deserves Paradise who makes his companions laugh.
-- Mohammed

 


April Fool's Day — the day we remember what we are the other 364 days of the year.
-- Mark Twain

 

 

IF THE FOOL WOULD PERSIST IN HIS FOLLY HE WOULD BECOME WISE
-- William Blake, The Marriage of Heaven and Hell


 

Of all our senses, the most highly developed is nonsense.
-- Happy Oasis

 



WAFFLE IRON:

Why on earth would you want to iron a waffle? Wouldn't that just flatten out all the little squares? No, I believe waffles should be dry cleaned. Pancakes, of course, should always be ironed.

-- George Carlin, p.14, Brain Droppings, 1997
9833

 

 

Start off each day with a smile and get it over with. ~~ W. C. Fields

 

 


Top card in the deck. Funny trumps everything.
8750