Someday, somewhere, somehow -- everything will be funny for everyone.A Faith for the New Millennium
It's three words: Must be funny. It's the name, the whole doctrine and belief system, the one commandment, the discipline practiced by the faithful, the spiritual goal . . .more
Funny Money and Time Dollars
How the Inquisition took over funny world.
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16 JUL 2010Felix is trapped in serious worldHe's stuck like everybody else and desperate to escape. At first he seems hopeful, and his knowledge of funny world is powerful. He still needs help to build a community of escapees. The Inquisition won't let us go. They're bound to show up. Their story twist is they created the funny world project for their own purposes, and own us thoroughly. Yes, even Felix, now exposed as an Inquisition agent. They caught him right away by his seriousness, grilled him on funny world, and adopted timedollars as a way to fix their economy, getting people to work without paying them money. 1249809 JUL 2010Kids' game and timedollarsThe kids' funny world game seems far from timedollars. How to make that link? 1. Through the evolution of the kids' game. 2. Justified to adults as education in money and putting time into good works. The kids' game starts as free funny world, which is always there as the real goal. We nurture that as source, but it's scarce, so we fall back on the funny money game and provide an increasingly structured path to education and then to timedollars. The adults are the Inquisition par excellence, motivated to impose discipline on their kids, make them learn and make them work. The adults will be much slower to impose this discipline on themselves. Of course the learning and discipline are all part of the game for the kids, and the adults can stay out of it other than providing general support. To the adults it's a joke that the kids discipline themselves, thanks to this clever game. This is an earlier product than performing for nonprofits. The customer is parents. the product is a group game for children in a home, party, day care or educational setting. Getting parental support at the start legitimizes the game, and makes funny world a welcome addition to serious world. 1247607 JUL 2010Dual hierarchyThere's a range of positions to offer from funny world through the Inquisition to timedollars. There's a dual hierarchy of achievement. Serious people progress through the game to graduate in timedollars, while funny people go the other way. A dual hierarchy is a funny structure. It's doubly attractive and organizes the work and the people. 1247407 JUL 2010Funny money as source currencyFunny money becomes a source currency in its own right, since it taps a new form of energy. Inquisition demand for funniness leads the way. Will free funny world play this game, and make their currency supreme? Or turn their backs on funny money, no longer needed? Probably both. Funny money will be like serious money, a utility you use to navigate your world. Funny people need to pay their way. It's easy from an infinite account. Funny money is elastic, but anchored to the timedollars standard at one end. Funny money is a learning currency, where we can experiment. In time, the economy of funny world is established and we agree on the value of our currency for customary transactions. From my first requests for help, I pay in funny money at the generous rate of $100/hour. All play-acting, but players get immediately that this is how business is conducted in funny world. Like serious world, but richer. That's a brilliant game element. The prices are generous, the account unlimited. Instant wish-fulfilment. 1247206 JUL 2010Working for funny worldTimedollars used to be a monster, and could be again, so all our efforts on timedollars must benefit funny world. Think of timedollars as infrastructure to support the funny lifestyle. We have serious people working for us. They think they do OK on their side of the deal, until they wise up. We sell time dollars for our benefit. It's just trade. We tell serious people a story that makes sense to them. We exploit their seriousness. We're con artists. 1246306 JUL 2010Game structureWe start in funny world, constructing a fantasy. Then we add the Inquisition to balance the game, and may be attracted to timedollars. This is the export to serious world, but the game works on the funny side. 1246201 JUL 2010Funny world is a playTo serious world, funny world is a play. To funny people, serious world is a play. There's a convergence where we all play the same game in one world with different viewpoints, the stuff of farce. That's high art, and popular art also. That could go viral. It's funny versus Inquisition, the hated colossus that is strangling us. We'll want to join funny world, if only as entertainment and to let off steam. 1245101 JUL 2010DeadpanFor least-effort funny and continuing funny we have deadpan. Given something ridiculous, we can do it seriously forever. That's the funny formula. We build funny world with deadpan serious intensity, knowing it's a joke. We put serious in, get funny out, instant conversion! 1245012 JUN 2010Sent to Earth for being seriousFunny world tossed me out, sent me to a serious planet. Now I'm motivated to build whatever funny world I can here. Serious people make the best missionaries. Funny people would be stars and nobody has to change. Serious people have to find talent and build funny world from earth resources.
1239401 APR 2010Must be funny is sevenOn April Fool's day, 2003, late in the day, I put together the Must be Funny manifesto and printed it before midnight. It's still good, a classic. Today, even later in the day, I decided to repeat the exercise with Funny Money and Time Dollars, Judge for yourself. 7002Keep on reading in archives: March 2010 contents
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Trips to funny worldPlaces around Prescott to get away from serious world True, False or Funny? Getting your way with triple logic 2010 archives
Print funny money at: mustbefunny.com
The only
rule you need to break all the others
What happens
in funny world stays in funny world
To move
ahead we need a new set of lies.
"How do I save my own life?" the poet asked. "By
being a fool," God
said.
Do nothing.
Time is too precious to waste.
IF THE FOOL WOULD PERSIST
IN HIS FOLLY HE WOULD BECOME WISE
Of all our senses, the most highly developed
is nonsense.
Start off each day with a smile and get it over with. ~~ W. C. Fields
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