I want you to laugh Someday, somewhere, somehow -- everything will be funny for everyone.
-- Robert Stone, Damascus Gate.

A Faith for the New Millennium
It's three words: Must be funny. It's the name, the whole doctrine and belief system, the one commandment, the discipline practiced by the faithful, the spiritual goal . . .more

 

Funny Money and Time Dollars
How the Inquisition took over funny world.



must be funny Manual of faith and practice
Contents -- edition of 23 MAY 2006


1. Faith
Seriousness and original sin

The good news
Repentence
We realize we are powerless and cannot change by ourselves
Redemption, forgiveness and remission of sins
The last shall be first
Sacred meme
Backwards compatible
Traditional/funny religion conversion chart
No religion

Funny is as funny does
Serious in pursuit of funny is no vice
The true believer and salvation
All saved, all lost or who cares?
Obedience that comes from faith
Faith without works is dead
The Trickster

Redeeming Laughter by Peter L. Berger
Funny rapture
Divine intervention

2. Escaping temptation by the Serious One
The purpose trap
The time trap
The insanity attack
The identity trap
The righteousness trap
Boundary control
The Inquisition
Make it funny

Pure faith in funny

3. Funny science
True, false or funny?

The truth will set you free?
Mirror world
Third logical dimension
Flying in the third dimension
Laughter overrules lies
Quantum thought

Why funny?

4. Funny mission
Funny mission fields
Mbf mission statement
Missionary conversion
Spreading the sacred meme
Party a lot
Divinity school
Treat recruits as god
Free love and easy virtue
Funny sacrifice
Funny paranoia
The funny police
How to stay funny
And now for something completely serious
Mbf as obvious

Goal is funny production, not consumption
Funny performance
Funny promotion of bliss
Funny is a safe outlet for our energy

Energy and funniness
Two kinds of disbelief

Side benefits of missionary work
Quantum thought
Triple joke
Let us pray

Funny as higher consciousness

5. Building Funny world
The answer and the quest
The answer becomes a clue
Visions of funny future

Funny world: story, game or reality?
Funny world as play
Commedia dell'arte

Playing off serious world
Funny school and funny factory
Funny world
Funny world fantasy and science fiction
Funny nudity
Love and sex in funny world
Funny sex: hypersexuality

Funny history

6. Funny money
Talisman
Why funny money?
The funny money story
Funny money monstrosity

Funny money has no plans
Is funny money secular or religious?
The Church of the Almighty Dollar
Middle of the road religion
Funny money basics
Informal funny money
Funny money inflation

Funnies
Stage money
Build funny world: make funny money
Being and action

Funny money
Funny money adjusts to reality
What to do with funny money
The laugh standard
The $100/hr standard
Sex-based currency
Funny economics Q & A
The funny economy
Funny money and funny economy
We can't make what we can't measure
Don't be cruel

7. Funny games
It's only a game

Missionary game
Story game
Investment game
One-on-one network game
We're in an adventure game
Funny chaos
Game design
Funny money matching funds
Funny money and Time Dollars



Bizarro strip 4-9-2000

16 JUL 2010

Felix is trapped in serious world

He's stuck like everybody else and desperate to escape. At first he seems hopeful, and his knowledge of funny world is powerful. He still needs help to build a community of escapees.

The Inquisition won't let us go. They're bound to show up. Their story twist is they created the funny world project for their own purposes, and own us thoroughly.

Yes, even Felix, now exposed as an Inquisition agent. They caught him right away by his seriousness, grilled him on funny world, and adopted timedollars as a way to fix their economy, getting people to work without paying them money.

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09 JUL 2010

Kids' game and timedollars

The kids' funny world game seems far from timedollars. How to make that link?

1. Through the evolution of the kids' game.

2. Justified to adults as education in money and putting time into good works.

The kids' game starts as free funny world, which is always there as the real goal. We nurture that as source, but it's scarce, so we fall back on the funny money game and provide an increasingly structured path to education and then to timedollars.

The adults are the Inquisition par excellence, motivated to impose discipline on their kids, make them learn and make them work. The adults will be much slower to impose this discipline on themselves.

Of course the learning and discipline are all part of the game for the kids, and the adults can stay out of it other than providing general support. To the adults it's a joke that the kids discipline themselves, thanks to this clever game.

This is an earlier product than performing for nonprofits. The customer is parents. the product is a group game for children in a home, party, day care or educational setting.

Getting parental support at the start legitimizes the game, and makes funny world a welcome addition to serious world.

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07 JUL 2010

Dual hierarchy

There's a range of positions to offer from funny world through the Inquisition to timedollars. There's a dual hierarchy of achievement. Serious people progress through the game to graduate in timedollars, while funny people go the other way. A dual hierarchy is a funny structure. It's doubly attractive and organizes the work and the people.

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07 JUL 2010

Funny money as source currency

Funny money becomes a source currency in its own right, since it taps a new form of energy. Inquisition demand for funniness leads the way. Will free funny world play this game, and make their currency supreme? Or turn their backs on funny money, no longer needed? Probably both.

Funny money will be like serious money, a utility you use to navigate your world. Funny people need to pay their way. It's easy from an infinite account.

Funny money is elastic, but anchored to the timedollars standard at one end. Funny money is a learning currency, where we can experiment. In time, the economy of funny world is established and we agree on the value of our currency for customary transactions.

From my first requests for help, I pay in funny money at the generous rate of $100/hour. All play-acting, but players get immediately that this is how business is conducted in funny world. Like serious world, but richer.

That's a brilliant game element. The prices are generous, the account unlimited. Instant wish-fulfilment.

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06 JUL 2010

Working for funny world

Timedollars used to be a monster, and could be again, so all our efforts on timedollars must benefit funny world.

Think of timedollars as infrastructure to support the funny lifestyle. We have serious people working for us. They think they do OK on their side of the deal, until they wise up. We sell time dollars for our benefit.

It's just trade. We tell serious people a story that makes sense to them. We exploit their seriousness. We're con artists.

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06 JUL 2010

Game structure

We start in funny world, constructing a fantasy. Then we add the Inquisition to balance the game, and may be attracted to timedollars. This is the export to serious world, but the game works on the funny side.

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01 JUL 2010

Funny world is a play

To serious world, funny world is a play. To funny people, serious world is a play.

There's a convergence where we all play the same game in one world with different viewpoints, the stuff of farce. That's high art, and popular art also. That could go viral.

It's funny versus Inquisition, the hated colossus that is strangling us. We'll want to join funny world, if only as entertainment and to let off steam.

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01 JUL 2010

Deadpan

For least-effort funny and continuing funny we have deadpan. Given something ridiculous, we can do it seriously forever.

That's the funny formula. We build funny world with deadpan serious intensity, knowing it's a joke.

We put serious in, get funny out, instant conversion!

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12 JUN 2010

Sent to Earth for being serious

Funny world tossed me out, sent me to a serious planet. Now I'm motivated to build whatever funny world I can here.

Serious people make the best missionaries. Funny people would be stars and nobody has to change. Serious people have to find talent and build funny world from earth resources.

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01 APR 2010

Must be funny is seven

On April Fool's day, 2003, late in the day, I put together the Must be Funny manifesto and printed it before midnight. It's still good, a classic.

Today, even later in the day, I decided to repeat the exercise with Funny Money and Time Dollars, Judge for yourself.

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Keep on reading in archives: March 2010 contents
 

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Trips to funny world

Places around Prescott to get away from serious world

Frequently questioned answer

True, False or Funny? Getting your way with triple logic

An Interview with God

Manual of Faith and Practice

Abundance and meaning

Quotes & aphorisms

Funny sex and nudity

Life of Saint Hick

Address to Unitarians


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Contact

Copyleft (C) 2010 by Derek Brownlee. Free for copying and distribution under the terms of the GNU Free Documentation License.

Print funny money at: mustbefunny.com

 

 

The only rule you need to break all the others
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What happens in funny world stays in funny world
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To move ahead we need a new set of lies.
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"How do I save my own life?" the poet asked.

"By being a fool," God said.
-- Erica Jong
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Do nothing. Time is too precious to waste.
-- Buddha
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He deserves Paradise who makes his companions laugh.
-- Mohammed

 


April Fool's Day — the day we remember what we are the other 364 days of the year.
-- Mark Twain

 

 

IF THE FOOL WOULD PERSIST IN HIS FOLLY HE WOULD BECOME WISE
-- William Blake, The Marriage of Heaven and Hell


 

Of all our senses, the most highly developed is nonsense.
-- Happy Oasis

 



WAFFLE IRON:

Why on earth would you want to iron a waffle? Wouldn't that just flatten out all the little squares? No, I believe waffles should be dry cleaned. Pancakes, of course, should always be ironed.

-- George Carlin, p.14, Brain Droppings, 1997
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Start off each day with a smile and get it over with. ~~ W. C. Fields

 

 


Top card in the deck. Funny trumps everything.
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