Someday, somewhere, somehow -- everything will be funny for everyone.A Faith for the New Millennium
It's three words: Must be funny. It's the name, the whole doctrine and belief system, the one commandment, the discipline practiced by the faithful, the spiritual goal . . .more
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08 MAR 2010Can the investment game play time dollars?When heretics have to do time they see their funny money turned into time dollars, which they have to earn back. They may choose from a variety of nonprofit jobs, and if they're brain-dead they'll leave their time dollars where they earned them and forget about them. That's where volunteer hours are now, and only the nonprofits get benefits such as matching funds. Funny world is designed to get players involved with their game currency. When they get to time dollars world they'll feel they own their time dollars, which used to be their funny money, especially after having to earn them back. They will then claim ownership of all time dollars they earn henceforward. What does ownership of time dollars mean? It means if I work off my time dollars debt here and there I can gather my earnings in one place and spend them or invest them somewhere else. Normally time dollars are held wherever you earn them. Former heretics will want to move them. This is a major conflict area. Nonprofits would like to continue to own all the volunteer hours, and have no interest in giving them up. The funny world project is like forming a union for volunteers, demanding ownership of the time dollars they've earned. The nonprofits have a point, since they provided the facilities, materials and management. They can claim the volunteer hours, and so can the volunteers, win-win accounting. That should ease things a bit. The nonprofits earned their time dollars, and giving the volunteers their own time dollars doesn't cost anything extra. Mobility of volunteer hours is a big hurdle to cross for each nonprofit. We will bring time dollars in as a new program that doesn't affect existing volunteer hours, but the time dollars must be moveable. Volunteers will probably keep most of their time dollars where they work, and invest the rest in other causes. This is the investment game again, where you put your money into what you want in your world. Will this work in time dollars world? When we played in funny world, some of the funny proposals needed matching funds and labor, like putting on a party or a play. In time dollars world, volunteer investment in each nonprofit or project is a metric that many donors will follow. Volunteers are in daily contact with these organizations, and where they put their time dollars is good information on the quality of the operations.
695908 MAR 2010Investment gameFunny world is literally the sum of our funny money: what's written on it and how much it's worth. Our personal wealth is our individual funny world, and when we join with others we make up a larger funny world. We enrich ourselves by copying funnies from each other. Once a week we have a game party where a group builds funny world. There we may deal with major issues such as: What is the funny world holiday? Some will say April 1st, some Halloween, some say both. Players put up funny money with their choice, and the one with the higher investment wins. (We went with both April 1st and Halloween as funny world holidays.) That little game is the engine of growth for both the funny economy and the time dollars economy. It's another product, and the previous product was create a time dollars economy, so this one goes a level deeper. If we run the engine we'll build an economy. Let's call it the investment game, and put it to its first test: Can it play heretics vs. Inquisition? We can all play both parts, playing heretic until someone makes a serious proposal. Ideally all the other players will unanimously turn Inquisition and pound it to death, dividing the meager spoils. But if it's close we play the investment game to decide. Serious or funny? Which side gets the higher investment?
695808 MAR 2010Funny money and time dollarsThe game is building a funny fantasy world with funny money. This teaches us a lot about time dollars, and what kind of world we can build with them. Funny world is defined by the rule "must be funny" and revolves around funny money. Funny people are heretics pursued by the Inquisition from serious world who want to bring them back. When they're caught their funny money is seized by the Inquisition and turned into time dollars. The failed heretics have to do time, or community service, until they've earned the time dollars. TIMERAISING/FUNDRAISING PRODUCT: The game of heretics vs. Inquisition is part of an evening's entertainment, and players end up with a time dollars commitment to work a certain number of hours of volunteer service. If they prefer, they may pay off this commitment at the rate of $100/hour. The funny money also converts to time dollars at 100 funny dollars per hour, and this provides a standard of value for funny money. Funny money follows the ancient definition: money we make ourselves with nothing behind it whatsoever. But it could cost us an hour for every hundred we create, so that tends to limit the funny money supply and make a funny economy possible. Funny money and time dollars are linked in ways that strengthen them both. Funny money is a source of time dollars, and time dollars make a funny economy possible. That's just a start. Time dollars need an economy too. That's another product, and we can do our R&D playing with funny money. 695707 MAR 2010Inquisition manualThe heretics are funny people who think they can build a funny world and escape the hegemony of serious world. They have their funny money, funny business, funny religion and so on. We are the Inquisition sent to arrest them and make them do time, or community service. The normal thing is to play heretic and see how far you get. You won't see the Inquisition at all, since we play undercover as heretics building funny world. We catch heretics by their seriousness. Why would we do that? Aren't we fighting funniness? No. Funniness is beyond us. But we know a lot about seriousness. When we catch a serious heretic they have already fallen out of funny world, they have lost their funniness and are back in serious world. They have lost the game of heretics v. Inquisition and are in our power. They are ready for our message. They have fallen suddenly, one moment free in funny world, no danger in sight, now captive in serious world. The message is we are the hegemony. Nobody escapes. We're all serious. We are all the Inquisition. No, we're not asking you to join. You never left. We own you. And we run this game. 695506 MAR 2010What is the time dollars innovation?Players will own their time dollars and can move them from one nonprofit bank to another, investing their time dollars wealth in their favorite causes. Funding will surely follow this signal. In funny world, players will learn this pattern with funny money. They'll own their funny money, naturally, and they'll invest it in funny projects or proposals or fantasy elements, and build a funny world which is literally written on their funny money. When the Inquisition seizes a serious proposal, the funny money is turned into time dollars, which are then earned by working, so the sense of ownership is carried over. Nonprofits would generally prefer not to offer time dollars mobility, which is why this initiative has to come from the volunteers. They will want to keep what worked in funny world, and they'll want to keep their power in time dollars world. 695327 FEB 2010Dual currencies for play and workThere needs to be motivation to earn time dollars and increase our balances. There will be rewards, and we'll invest our time dollars and find they count. The Inquisition view is that funny money doesn't count, but funny people will copy time dollars to give funny money some structure. Then funny money totals may be an alternative measure of winning, significant for aspiring funny people. 693527 FEB 2010Funny world needs time dollarsNot just as a serious excuse for support. Funny world needs time dollars for its construction. It may need them to teach funny money. Another reversal. Just as we convince serious world it needs funny money to teach time dollars, now we tell funny people they need time dollars to learn funny money. 693327 FEB 2010Applying time dollars to funny worldSince we're mostly serious, we'll be building funny world with time dollars labor, further interlocking the two sides of the project. Funny world is the source of time dollars and also the demonstration project. Our enthusiasm for either cannot be separated. Serious world will see funny world as a toy project redeemed only by its time dollars demonstration and production. The heretical view is that serious world is fooled into building funny world for its own serious reasons. We're building funny world using time dollars principles, ostensibly to teach time dollars, actually because it's efficient. Funny people can get enthusiastic about time dollars for building funny world. 686724 FEB 2010Story viewpointThe heretic view is epochal struggle, brave pioneers, fiction to play out seriously while enjoying good parties and having the Inquisition do all the work. The Inquisition view is that they run this game, own the heretics and put them to work. Both want to build funny world. 685524 FEB 2010Help wantedFunny people to build a funny world startup.
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Copyleft (C) 2009 by Derek Brownlee.
Free for copying and distribution under the terms of the GNU
Free Documentation License.
Print funny money at: mustbefunny.com
The only
rule you need to break all the others
6546

What happens
in funny world stays in funny world
6544
To move
ahead we need a new set of lies.
8702

"How do I save my own life?" the poet asked.
"By
being a fool," God
said.
-- Erica
Jong
8480

Do nothing.
Time is too precious to waste.
-- Buddha
4077

He deserves Paradise
who makes his companions laugh.
-- Mohammed

April Fool's Day the day we remember
what we are the other 364 days of the year.
-- Mark Twain

IF THE FOOL WOULD PERSIST
IN HIS FOLLY HE WOULD BECOME WISE
-- William Blake, The Marriage of Heaven and Hell
Of all our senses, the most highly developed
is nonsense.
-- Happy Oasis

WAFFLE IRON:
Why on earth would you want to iron a waffle? Wouldn't that just flatten
out all the little squares? No, I believe waffles should be dry cleaned.
Pancakes, of course, should always be ironed.
-- George Carlin, p.14, Brain Droppings, 1997
9833
Start off each day with a smile and get it over with. ~~ W. C. Fields


Top
card in the deck. Funny trumps everything.
8750