I want you to laugh Someday, somewhere, somehow -- everything will be funny for everyone.
-- Robert Stone, Damascus Gate.

A Faith for the New Millennium
It's three words: Must be funny. It's the name, the whole doctrine and belief system, the one commandment, the discipline practiced by the faithful, the spiritual goal . . .more


must be funny Manual of faith and practice
Contents -- edition of 23 MAY 2006


1. Faith
Seriousness and original sin

The good news
Repentence
We realize we are powerless and cannot change by ourselves
Redemption, forgiveness and remission of sins
The last shall be first
Sacred meme
Backwards compatible
Traditional/funny religion conversion chart
No religion

Funny is as funny does
Serious in pursuit of funny is no vice
The true believer and salvation
All saved, all lost or who cares?
Obedience that comes from faith
Faith without works is dead
The Trickster

Redeeming Laughter by Peter L. Berger
Funny rapture
Divine intervention

2. Escaping temptation by the Serious One
The purpose trap
The time trap
The insanity attack
The identity trap
The righteousness trap
Boundary control
The Inquisition
Make it funny

Pure faith in funny

3. Funny science
True, false or funny?

The truth will set you free?
Mirror world
Third logical dimension
Flying in the third dimension
Laughter overrules lies
Quantum thought

Why funny?

4. Funny mission
Funny mission fields
Mbf mission statement
Missionary conversion
Spreading the sacred meme
Party a lot
Divinity school
Treat recruits as god

Funny sacrifice
Funny paranoia
The funny police
How to stay funny
And now for something completely serious
Mbf as obvious

Goal is funny production, not consumption
Funny performance
Funny promotion of bliss
Funny is a safe outlet for our energy

Energy and funniness
Two kinds of disbelief

Side benefits of missionary work
Quantum thought
Triple joke
Let us pray

Funny as higher consciousness

5. Building Funny world
The answer and the quest
The answer becomes a clue
Visions of funny future

Funny world: story, game or reality?
Funny world as play
Commedia dell'arte

Playing off serious world
Funny school and funny factory
Funny world
Funny world fantasy and science fiction
Funny nudity
Love and sex in funny world
Funny sex: hypersexuality

Funny history

6. Funny money
Talisman
Why funny money?
The funny money story
Funny money monstrosity

Funny money has no plans
Is funny money secular or religious?
The Church of the Almighty Dollar
Middle of the road religion
Funny money basics
Informal funny money
Funny money inflation

Funnies
Stage money
Build funny world: make funny money
Being and action

Funny money
Funny money adjusts to reality
What to do with funny money
The laugh standard
The $100/hr standard
Sex-based currency
Funny economics Q & A
The funny economy
Funny money and funny economy
We can't make what we can't measure
Don't be cruel

7. Funny games
It's only a game

Missionary game
Story game
Investment game
One-on-one network game
We're in an adventure game
Funny chaos
Game design
Funny money matching funds
Funny money and Time Dollars



Bizarro strip 4-9-2000

19 APR 2008

Julian Gough on divine comedy

"The Greeks understood that comedy (the gods' view of life) is superior to tragedy (the merely human). But since the middle ages, western culture has overvalued the tragic and undervalued the comic. This is why fiction today is so full of anxiety and suffering. It's time writers got back to the serious business of making us laugh."

--Introduction to essay "Divine Comedy" May 1997 at
www.prospect-magazine.co.uk/article_details.php?id=9276

5115
 
19 APR 2008

Joseph Campbell on divine comedy

In The Hero With a Thousand Faces (Princeton/Bollingen 1949) Joseph Campbell gets into comedy on page 28:

"Tragedy is the shattering of forms and of our attachment to the forms; comedy the wild and careless, inexhaustible joy of life invincible."

Pretty radical for 1949. He's saying that tragedy destroys the old, while comedy brings in the new life, the reward of the hero's journey.

5114
 
16 MAR 2008

Deviant logic

"Three-Valued Logic is a small piece of a larger subject known as deviant logics -- systems of logic other than the classical two-valued system. The name Two-Valued logic refers to the two possible logic values: True and False. Now we are introducing a third value: Missing (or Unknown or Maybe). The people who are involved in the world of deviant logic are usually concerned with more philosophical issues, such as the possibilities of statements that are neither true nor false, or of different degrees of truth."

-- David Kantor: "Three Valued Logic in Stata" 3-21-2001

5073
 
15 MAR 2008

First funny money game

We invest our funny money earnings in a personal stash of funnies, penciling in the dollar amounts. This is our wealth, our stake in funny world, used for matching and group process. It's kept safe and separate from the unlimited inventory of funnies we distribute to others.

In our funny get-togethers, in pairs or parties, we work on vision and direction, puzzling out funny world and writing it all down on funnies, which are then evaluated and multiplied in the funny economy. Anything serious is subject to seizure by the Inquisition.

5072
 
13 MAR 2008

One-down ignorant emotional fervor

Serious missionaries are insufferable because they're saved and know it all. Funny missionaries are just the opposite. We're lost and pig-ignorant. We make up for it with emotional fervor. We're trying to make funny money and build funny world, but we're hopelessly inadequate. We have some clues in the form of funnies that we don't understand, but we have unshakeable faith that they lead to something wonderful.

This places us in a position to ask for help from everybody. The funny cause is absurdly good but derided and persecuted, driven underground and fighting for existence. We play this drama of risk and mystery, and praise people ridiculously for any funny contribution.

Then it's a joint exercise to interpret the funnies, piece together a picture of funny world, and proceed with this adventure. It's a least-effort method of recruiting through incompetence.

5069
 
11 MAR 2008

Making a living in funny world

We share the radical promise of must be funny, subversive, transforming, secret, absurd. Our naive missionary fervor must be ironic and disbelieved, a con or a hoax, an act and entertainment.

We ask for help for the cause, even if it's just buying a funny, which they don't pay for, but we thank them effusively and add it to our funny money earnings, along with any laughter received.

Our emotional true believer faith in things nonsensical is pure acting, and makes us funny right away, the end at the beginning.

5063
 
11 MAR 2008

Crucial first step into funny world

What is this first step? To go out and make a living in funny world, to make our first funny money. We can print up funnies and spread the word; make people laugh; recruit others to the cause.

Our earnings depend on their response, $1 for funnies accepted, $1 per laugh, $1/minute for interested funny conversation. We keep a little book and credit ourselves on the honor system. Later we'll put our growing wealth to work (and play).

Our first dollar earned is the most significant, our first step into funny world, first entry in the book . Objectively, funny money is worthless paper we can print by the trillions. Subjectively, our invisible earnings are worth infinitely more on the path to build funny world and become funny people.

Thus the new recruit provides the core value for funny money, which will carry forward as we build the funny economy and become funny tycoons and millionaires.

5062
 
10 MAR 2008

Make funny money

Funny theory doesn't tell us what to do, and we don't know how to be funny, so funny money plays a key role. What we do is make funny money. This is supported by theory, but the top reason is that funny money is god of funny world (11449) and we don't question it. Funny money sets up our sitcom. We know how to play.

Kids will love this. Adults may take a little longer, but appreciate the irony, that we play with worthless currency already, and know how to pretend it's real.

5058
 
05 MAR 2008

Make funny money

The fictional goal in funny world is not recruiting, building or structure, since these are all vague and arbitrary. The goal that works is making funny money, and that builds the funny economy which builds funny world and fulfils all growth and funny visions.

Using the serious economy as a model, we can look for ways to make a living and get ahead in funny world. Since it is a new world, there are great challenges and opportunities, and the ambitious can develop new industries.

Yet it's only funny money, with no authority or substance. Everything in funny world is held up with the hot air of our theatrical performance. It's a funny paradox, that the goal that unites us and builds funny world is utterly worthless and insubstantial. Yet that's true of serious money also.

Must be funny, build funny world? We don't know how. We don't know where to begin. Make funny money? Now we know. And everything we try to do with worthless currency will be funny. Funny money makes us funny.

Then crank up the printer. Make funny money. It's worth whatever's written on it. If people give it back, it's not funny money yet. Find more occasions to give it away. Develop a story or act or game or puzzle to make it valuable.

5049
 
23 FEB 2008

Funny world transcends the realm of form and duality

Instead it gives us illusion and uncertainty.

5031
 
23 FEB 2008

Funny heretics vs. Inquisition

All heretics upon recruitment are sworn in as secret agents of the Inquisition. Similarly all undercover agents of the Inquisition have to play heretic.

The truth behind this is we are all part funny and serious and play both parts.

The irony is that the Inquisition is 100% serious and blind to funniness. It can only bust the weaker heretics who fall into seriousness. Therefore the Inquisition enforces the must be funny rule and provides valuable training and quality control.

The funny vs. serious conflict gives us a sitcom, with deadpan dramatic roles recruiting, building, attacking the funny project. With funny money to keep score, it's also an adventure game.

5028
 
23 FEB 2008

The heretics vs. Inquisition game goes back 23 years. Here's the original file, now added to the archives:

02 JAN 1985

Heretics vs. Inquisition

Heresy is an illicit and profitable type of consciousness-altering information. If allowed to spread this could result in the overthrow of established belief systems.

The Inquisition's purpose is to trace this foul traffic to its source and put a stop to it.

USERS AND DEALERS. Users buy the heresy of their choice in units as small as one page. To finance their habit users may run some copies of their heresy and resell it. Thus users are easily tempted by the availability of copy machines to become dealers and the heresy spreads.

PRODUCTION: The source of heresy could be anyone, anytime, which makes it very difficult to suppress. In practice, a few creative people will produce the bulk of the heresy in a few popular brands, and these are the main targets. They are easy to identify, but still protected in this country by the First Amendment. All the Inquisition can do is manipulate the heretical economy to bankrupt or discredit them.

499

 

28 JAN 2008

The Keats horseshoe principle

Keats and the horseshoe [4902] is a very old joke, but it solves the paradoxes of must be funny. The common view of the one commandment is it's a joke, and acting as if it's serious compounds the joke. Being truly serious about funny is a no-no, and 8618 says missionaries must perfect their disbelief before they're qualified to preach must be funny as ultimate truth.

At the same time 8662 said seriousness in pursuit of funny is no vice. That comes under acting as if, and the seriousness is a joke.

Acting as if is the key that unites the serious/not serious conundrum. We act out the funny nonsense, and faithfully follow the divine algorithm, for the humor that's in it and the benefits we can rip off on the side.

Must be funny is the magic horseshoe. We don't believe it for a minute, but if we act it out as a joke we'll find we're in a funny world of good luck.

4903
 
28 JAN 2008

Keats, Chapman and the horseshoe

When Chapman visited Keats one day, he saw a horseshoe above the door.

"Keats! What's that thing doing up there?"

"That's for good luck."

"But you don't believe in any of that superstitious nonsense, do you?"

"Of course not. But they say it works whether I believe in it or not!"

4902

 

When the highest type of men hear Tao, they diligently practice it.

When the average type of men hear Tao, they half believe in it.

When the lowest type of men hear Tao, they laugh heartily at it.

Without the laugh, there is no Tao.

~ Lao-tzu

3746
 
27 JAN 2008

Life of Saint Hick

My Gurdjieffian teacher, Michael Zamoro, died in Phoenix in 1996, his life and teachings unknown to the Internet. No longer. From his 1990 reminiscences: "Don't you dare tell the truth [about me]. I don't want to spend the rest of my life in jail."

Continue...
 

08 JAN 2008

The model for the funny economy

The model for the funny economy is see how big a pile of nonsense we can build, based entirely on nothing. Oops, isn't that what the serious money economy is?

4877
 
31 DEC 2007

Worthless

What's left of the instruction to make funny money? We can't accumulate wealth in worthless currency. It becomes a theatrical instruction, a phony reason for playing economic roles.

It suits small children perfectly. Older kids will want to make rules and games. We could make a good adventure game out of building funny world, but funny money remains loose. Adults will play like children again, while old fogeys will need the remedial salvation of the funny mission, before coming back to pretending to make funny money like everybody else.

We can use our serious economic roles as baseline material, but funny money creates a whole new funny economy and culture. It promises abundance, which the children will embrace right away.

4866
 
30 DEC 2007

Funny money evaporates

Making funny money is more than preteens scrawling on paper. It has to mean something, and we build our funny credit by making people laugh. Funny money is mostly invisible.

That blows funny world wide open. Funny money evaporates. Our investments in funny world are based only on our momentary reputation and charisma.

We can invoke structure, but only to generate stories and theater. The adventure game is only a story. The children's games run on funny money but don't last long. Our funny world is always falling down.

We can propose rules for funny money, but nobody has to follow them, and funny money remains worthless. Structure is local and temporary, and the best that can happen is stable customary patterns. If anyone goes further with serious rules or structure, the Inquisition will sweep them away.

My role is to overdo the engineering, so everybody knows my rules are futile and not to be taken seriously. I'm rowing against the tide of chaos, creating temporary areas of stability. Most players will create chaos, and funny world will collapse around the edges. Only orderly logical players can create enough stability for funny world to grow. Hurray for engineers!

4864
 
22 DEC 2007

Funny money is theatrical

The surface level of funny money is play money, worthless, theatrical, or following temporary game rules with no ongoing value. Our pretense doesn't go very deep, and the Inquisition enforces funniness. Games are short.

The next level is a deadpan fantasy of creating a new economy, social movement and world that makes the game ongoing. The Inquisition has to work harder to keep the money funny, since we tend to assume that an economy must be built on some serious rules, structure and currency. Our pretense must remain theatrical, our money worthless.

Then we do differ from the government monopoly, since they're the only ones who can pretend their worthless funny money is serious. We are required to make ours funny, our pretense a facade, our disbelief universal, our suspension of disbelief theatrical.

This discipline of making our money theatrical carries over to the social movement and funny world we create. We're always on stage, not creating a real alternative world. It's only a game, an entertainment, like the first kids' construction. We knock it down regularly. We won't get caught in our own creations again.

4808
 
18 DEC 2007

The serious component of funny

Serious extends funny and makes it deeper. Most of us are mired in serious world and need to use what we know. If we have a funny context or end point, we can pile on the seriousness as deadpan. We can indulge our desires with a mock-serious reason, where we have to do what we love to do. Our sitcoms follow serious world scripts with an absurd twist. The funny religious mission redeems our seriousness, once we confess it, in our ludicrous quest for funniness.

4800
 
15 DEC 2007

Freedom from truth and making sense

Funny world and funny money are a rich chaos, presented with energy and emotion as participatory art and entertainment. Chaos might expire, but funny money provides some structure to keep it going. Our fifty ways of making funny money are all destined to collapse, but we keep the illusion of wealth going, and expand it recklessy. Just like the serious economy.

4791
 
14 DEC 2007

Funny money is a con

Funny money is a confidence trick, echoing its ancient origins. If I'm originator, engineer and sponsor, these are powerful supports. People still won't see how funny money can work, and they're right, but if I seem confident they'll go along. They'll assume I know the secret, and I'll leave it as a mystery and puzzle to be solved. Whenever my money is exposed as worthless, I'll agree, having it both ways. Then they'll think I'm hiding the secret of value.

Making funny money uses temporary rules, assertion, sponsorship, mystification, gobbledegook, confidence, pleas, let's pretend, charisma, comedy and theater to create an illusion of money. None of it is serious. Any serious mechanisms should be exposed by the Inquisition, or destined to fail by the unreliability of the money. Our mission or game goal is to make funny money by any means possible, despite its unreality. Making funny money becomes our religion, our guiding rule, and this crazy economy expands on the basis of the fun we have with it.

Funny money has renewed its position as god of funny world (11449), not in being worthless, but in existing above and beyond any rules or definition we try to put on it.

4789
 
12 DEC 2007

Valuing funny money

The investment game says we build up our personal funny worlds and combine them. Democracy says we have equal votes in our communities of interest. Capitalism says we've built up an investment with playing time and making people laugh and that weights our influence on any combined world. Funny money says there's no way to verify what anybody's worth.

A dynamic solution lays out guidelines, such as $100/hr for time, and everything else in proportion, and we can practice this in games. In the ongoing economy we're on the honor system. If we claim too much weight, other players may object. If we're known as long-time contributors to the game and making people laugh, then our investment will be recognized. Our wealth is backed by reputation and social value and charisma, not accounting.

4786
 
 
Keep on reading in archives: November 2007 contents


 

Frequently questioned answer

True, False or Funny? Getting your way with triple logic

An Interview with God

Manual of Faith and Practice

Abundance and meaning

Quotes & aphorisms

Funny sex and nudity

Life of Saint Hick


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Contact

Copyleft (C) 2008 by Derek Brownlee. Free for copying and distribution under the terms of the GNU Free Documentation License.

Print funny money at: mustbefunny.com

 

 

 

To lie is human.
Not getting caught is divine.

-- Robert Anton Wilson

 

 

The formula for success = X + Y + Z;
X is work.
Y is play.
Z is keep your mouth shut.

-- Albert Einstein

 

 

To attain the impossible one must attempt the absurd.
-- Miguel de Unamuno (1864-1936)



"How do I save my own life?" the poet asked.

"By being a fool," God said.
-- Erica Jong
8480

 

 

Do nothing. Time is too precious to waste.
-- Buddha
6814


He deserves Paradise who makes his companions laugh.
-- Mohammed

 

 

Beware of too much laughter, for it deadens the mind and produces oblivion.
-- The Talmud



April Fool's Day — the day we remember what we are the other 364 days of the year.
-- Mark Twain

 

 

IF THE FOOL WOULD PERSIST IN HIS FOLLY HE WOULD BECOME WISE
-- William Blake, The Marriage of Heaven and Hell


 

Of all our senses, the most highly developed is nonsense.
-- Happy Oasis

 



WAFFLE IRON:

Why on earth would you want to iron a waffle? Wouldn't that just flatten out all the little squares? No, I believe waffles should be dry cleaned. Pancakes, of course, should always be ironed.

-- George Carlin, p.14, Brain Droppings, 1997
9833

 

 

Bad planning is the mother of adventure
-- Richard Grant

 

 

Start off each day with a smile and get it over with. ~~ W. C. Fields

 

 

God is a comedian playing to an audience too afraid to laugh.
--
Voltaire

 

 

Jokes activate same brain region as cocaine
Nature News Service

 

Seven days without laughter makes one weak.
-- Joel Goodman

 

 

Must be funny and 9/11
Serious + religion + modern technology = terrorist.
8871

 

 


Top card in the deck. Funny trumps everything.
8750 

 

 

To move ahead we need a new set of lies.
8702

 

 

If organized religion is the opium of the masses, then disorganized religion is the marijuana of the lunatic fringe.
-- Kerry Thornley,
Discordian Society Co-founder

 

 

True religion can be more dangerous than false religion, and our only recourse is funny religion.
8453

 

 

Forgive, O Lord, my little jokes on Thee and I'll forgive Thy great big one on me.
-- Robert Frost
8534

 

 

Blessed are they who can laugh at themselves, for they shall never cease to be amused.

 

 

There are three things which are real: God, human folly, and laughter. The first two are beyond our comprehension. So we must do what we can with the third.
-- John F. Kennedy
8530