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22 SEP 1984

This is divinity school

There's just one rule about how we'll run our world: it had better be fun. It had better be entertaining. Who wants boring gods?

To achieve this the class will reward the efforts of fellow gods with funny money, created on the spot to indicate how much fun was had by all. In this way we establish our combined creation on a firm economic base of entertainment value.

Where we go from there is determined by who has the funny money. The most popular and entertaining gods will make up the rules, turning the world upside-down and creating games which are continually being tested and refined by the dictates of the funny money system. some may even be marketable.

Some creations may be based on romance, via romantic games. Then we can have fun both in and out of class. If our gods are both entertaining and romantic then just maybe they're qualified to go on to create other things and improve the world.

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