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Misinformation can also be generated to confuse competitors and conceal secrets, and the games that can be played with two-valued logic are both sophisticated and familiar. Generally the object of such games is to win by discovering what is true and what is false. Advanced games use three-valued or triple logic. The three values are: true, false and funny. Humor has entertainment value and will generally earn more game currency than other types of information. All three values can be combined to create new levels of uncertainty, challenge and entertainment. For example, falsehood posing as truth is familiar and serious (a lie) or funny (a joke). How about truth posing as false? That can appear to be a joke and the truth is protected (a secret). The deception itself is funny to the perpetrators, so they can laugh along with the victims but for a different reason. That's an example of information that is both true and funny, and in fact triple logic admits of eight combinations. There is always at least one combination that can be used to outwit someone using two-valued logic. For example, suppose
you use heresy to expose a false value system. The Inquisition will then
attack the heretics. But if the heresy is built into a game of "Heretics
versus Inquisition" then the Inquisition has been tricked into attacking
a game in which their roles have been pre-assigned. The further they go
and the more serious their attacks, the bigger fools they'll seem.
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