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Two years ago I created a funny money party game, which led to the concepts of funny economy and funny world -- an alternative world, an adventure game, which follows the rule, must be funny. The alternative world persists. We can add to our funny world as a growing work of art. That's how I saw funny world -- building a sim, a comedy generator. Here's a new framework to hang our art on. Or a funny scene to hang out in. Here's new space to occupy. It's not a blank space. Funny world is shaped by its algorithm, must be funny, regardless of what we had in mind. That makes every trip an adventure. Funny world has a shape, a character,
that emerges as we interact. It's a joint effort with an algorithmic
entity. |
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