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19 FEB 2003
Engineering report
Back in the eighties I added funny to true and false to make triple logic. Couldn't do anything with it for over ten years. Now I recognize it adds a third dimension to logical reality. There are four combinations of true and false, and four funny counterparts, a kind of mirror world.

Two years ago I created a funny money party game, which led to the concepts of funny economy and funny world -- an alternative world, an adventure game, which follows the rule, must be funny.

The alternative world persists. We can add to our funny world as a growing work of art. That's how I saw funny world -- building a sim, a comedy generator. Here's a new framework to hang our art on. Or a funny scene to hang out in. Here's new space to occupy.

It's not a blank space. Funny world is shaped by its algorithm, must be funny, regardless of what we had in mind. That makes every trip an adventure.

Funny world has a shape, a character, that emerges as we interact. It's a joint effort with an algorithmic entity.
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