<< We're in an adventure game

2004 contents

main


04 JAN 2004
Millennium view
This millennium we take a big step forward but we can't handle pure energy or truth yet, so we deny it, make a joke of it, dissipate the energy in laughter. We deny that funny is a step to anything, make funny the highest, the fundamental lie on which the religion is based, and obvious to everyone.

It's a cusp-like trajectory, where we climb out of serious level 3 into funny level 4 and flatten out, because we say funny is the highest, so we proceed off sideways looking for the highest. A false quest, but one which pays off in side benefits.

This ultimate falsity of funny makes it safe. It doesn't challenge any other level above or below. It stays in its own dream world. It has good energy management and won't blow up. It's great for rescuing us from the levels below, even if it goes nowhere else.
9255


 

Sending up >>