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It's a cusp-like trajectory, where we climb out of serious level 3 into funny level 4 and flatten out, because we say funny is the highest, so we proceed off sideways looking for the highest. A false quest, but one which pays off in side benefits. This ultimate falsity of funny
makes it safe. It doesn't challenge any other level above or
below. It stays in its own dream world. It has good energy management
and won't blow up. It's great for rescuing us from the levels
below, even if it goes nowhere else.
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Sending up >> |