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The money doesn't mean much yet,
and maybe it never will. It's a catalyst for action. It's whatever
we say it is. We pretend it's important. We may give it elaborate
rules, chosen for their comedic value. The money is mainly story,
a dramatic device. Its use for games may seem an afterthought,
though it will drive the mission, adventure game, funny economy. |
Funy money has no plans >> |