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28 FEB 2004
Funny money
First use is for missionary work, the personal explicit earnings requirement of our faith, $100/hr or per encounter invested in funnies. The customer leaves with self-chosen religious tracts. The missionary adds to investment in a composite funny world.

The money doesn't mean much yet, and maybe it never will. It's a catalyst for action. It's whatever we say it is. We pretend it's important. We may give it elaborate rules, chosen for their comedic value. The money is mainly story, a dramatic device. Its use for games may seem an afterthought, though it will drive the mission, adventure game, funny economy.
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Funy money has no plans >>