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We have an inventory of funnies to trade, but the other player is new and has no funnies. That's OK. They earn $1/minute or $100/hour for playing, to acquire their favorite funnies, and we earn whatever they think they're worth, adding it to our own investment in those funnies. Note that both parties earn $100/hour in this transaction, and $200 of new wealth is created. When two funny people get together, they'll want to trade what's new and add it to their collection. At a game party, players will put out what topic they prefer for tonight's adventure, and work on alliances and compromises, until a direction emerges with the highest investment. The same for each step in the story. There are endless
games we can play with funny money, and without it. Funnies can be spoken.
The stories and adventures go faster without the paperwork. Then we're
on our way to being spontaneous funny people. We will carry our wealth
and the contents of funny world in our heads.
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What if we're not funny? The Inquisition >> |