<< What if we're not funny? The Inquisition

2006 contents

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19 FEB 2006
Funny world prospectus
The game world follows one rule, must be funny. It's a social game, a party game, and can be played one-to-one. At its simplest it's a story game, each player adding a new instalment which must be funny.

At this point I'm looking for game builders, test players and party hosts. There's a budget for food, drink, facilities and prizes.

The ongoing funny world game gets more interesting. It creates a social group or network of game players, interacting on a regular basis. Players keep increasing their wealth in funny money, and a game economy develops.

Actually it's a lot weirder than that. Must be funny makes hay out of structure. We're challenged to make sense of this wiggly world.
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