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14 MAR 2006
Funny world game 3
Funny world follows the adventure formula of great risk, great reward. Funny logic adds a third dimension to true and false. While serious worlders are stuck in two dimensions, funny people can fly and have an infinite space to explore.

Fantastic possiblilities await, but can our minds cope with triple logic? At any moment our ingrained seriousness can take over and bring us crashing down to serious world.

Since we've gone funny, the Inquisition accuses us of insanity, to be locked up in serious world dungeons. How do we counter this challenge? Defend our sanity, our status as players? No, that would be serious, engaging the Inquisition in serious world. Instead, insanity is much funnier, and we play to the Inquisition's accusation.

More drama: serious world is about to self-destruct. We have to escape and build funny world before it blows.

How is serious world in danger of collapse? War? Oil? Environment? Epidemic? Economy? Social disparity? Corruption? No, those are all serious reasons. We can't use any of them. It must be funny. Serious world is about to succumb to terminal boredom.

That makes it personal, a reason to build funny world, before boredom, or death, pulls us under.
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