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09 JUL 2010

Kids' game and timedollars

The kids' funny world game seems far from timedollars. How to make that link?

1. Through the evolution of the kids' game.

2. Justified to adults as education in money and putting time into good works.

The kids' game starts as free funny world, which is always there as the real goal. We nurture that as source, but it's scarce, so we fall back on the funny money game and provide an increasingly structured path to education and then to timedollars.

The adults are the Inquisition par excellence, motivated to impose discipline on their kids, make them learn and make them work. The adults will be much slower to impose this discipline on themselves.

Of course the learning and discipline are all part of the game for the kids, and the adults can stay out of it other than providing general support. To the adults it's a joke that the kids discipline themselves, thanks to this clever game.

This is an earlier product than performing for nonprofits. The customer is parents. the product is a group game for children in a home, party, day care or educational setting.

Getting parental support at the start legitimizes the game, and makes funny world a welcome addition to serious world.

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