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01 JUL 2005
Funny money and informal capital
In the funny economy funny people get rich by making people laugh. Then they get to invest in funny world. There are other ways to earn funny money, so even the serious can play.In an informal system people can't be bothered to pay for laughs, but funny people are recognized as valuable. They can invest large sums in funny projects at will.
10567
21 JUL 2005
Funny world adventure game
Players win access to the higher levels, and regard building funny world as a privilege rather than work.Levels are part of the adventure game, part of the challenge, the goal, the motivation. Most games can't offer a prize at the end, but the rewards are advancing to the next level. At the end of our game we may find that level 1 held the grand prize all along.
10647
23 JUL 2005
Where's the adventure?
If funny world was just a production system for fun it would be serious, and tend to become part of entertainment business as usual. The must be funny rule says fun is not enough, and we have to make it funny. Funny world is unstable, always changing, never what it seems. Humor requires ambiguity and uncertainty. These qualities also make for good stories and adventures.Funny world is also an adventure because it is so new and unexplored. It's a virgin planet. And it's baffling. This new world runs on funny logic, which is a real brainteaser. As we explore funny world, its rules keep confounding us and tossing us out. Funny world is a worthy challenge, and we've no idea where we'll end up.
Then the adventure is all about enjoying the trip, and it should make a good story. My trip into funny religion found secrets, traps and temptations on the path to funny salvation. Except it never got there. The funny religion collapses for lack of evidence, giving its duped followers a final instruction: go make funny money. Which is go back to the basic game level everybody else is playing.
Funny religion still reigns in funny world, because it makes a good story, and also picks up all the religious types and throws them back in the pool, until they're cured. Both religious types and scoffers will enjoy careers in the religious sector of funny world, playing this scenario for laughs, which is a way to make funny money.
10655
24 JUL 2005
Is adventure serious?
Only a game is a good antidote to serious, a good joke at times, ha, ha, it's only a game. Adventure game is a familiar format with good motivation, but that's serious. The adventure dynamic of great risk or uncertainty and great reward is a grail formula, but essentially serious. My attempt to write a serious game spec may be misguided.Make it funny. Every adventure must be a futile quest, performed for laughs, that collapses and sends everybody back to square one. The adventure format, so familiar and useful, is parodied.
I tried to make funny world an adventure of discovery, a challenge, a maze, but that implies we're trying to get somewhere and succeed. In funny world we end up somewhere else.
10656
27 JUL 2005
Funny-divine
God is the entry-level position for newcomers to funny world (8047), demoted as new people arrive. But in one-to-one encounters the other person is always god. They are always newer in my funny world than I am.
10666
27 JUL 2005
Must be funny: the joker role
I always saw us serious people as far from funniness, saved by playing true believer or deadpan serious roles in our own sitcom. Now I see a truly funny role within reach: to be amused and seen to be amused by unknown secret jokes behind what we're doing. It's the kid with a prank that has yet to be sprung. It's a charismatic role that affects everybody exposed to our performance.This directly fulfills the must be funny commandment. Not some day. Must be funny now. It may be required to enter funny world.
Now we have a definition of funniness or funny consciousness, which is the highest value sought in the funny religion. It's that pesky kid with a trick up his sleeve.
It's a cheat, a shortcut. We can fake it to make it. Funny world is the great joke, promising unknown funniness to come.
Funny consciousness is the product, not a bunch of funny stuff. People will want that, if we can demonstrate it. They'll want to be funny like that.
10668
28 JUL 2005
The power and safety of funniness
Divine energy is too much power. We cannot unleash it on each other. We are rightly scared of it. It leads to trouble and heartbreak.Doing nothing is an option. That's communion with the source. The energy is safe because it doesn't go anywhere. Nothing happened, no consequences. This is the highest, and it's home. Why not stay there? We still live on earth, working out our evolution. We can only visit home. And we can't make a big thing out of those visits. It was nothing.
Being funny is something we can do in the world. It puts us in touch with the divine energy again. It may be a cheat, to grab some communion and disguise it as a joke.
Being funny is also a way to handle power, which is energy in motion, and bring the divine energy to earth. Must be funny is the safety rule.
If we have both capabilities, we can enjoy the divine energy whether it's in motion or not. We don't have to provide sinks for it all. We can adjust our lifestyle to develop both kinds. The still communion energy comes first, and it's free, no limit! This is where to start, baby steps.
Handling power is something to learn gradually, and is paid for with work (or play) building sinks. But laughter is a sink, and the work is funny production. Then the mbf rule for handling power is turn it all into laughter. The idealized fourth level, funny world, is six billion people rolling around laughing.
But we're involved with serious world, which gives us material we can make funny. So funny world develops as a mirror world, a parallel and parody of serious world. Then we have to say it's only a game, essential to maintain our separation on level four. Funny world is a game world. The growth of videogames is in the vanguard.
Then all our power goes into laughter and its production system. We take material from serious world, or just plain interact, and make it funny. We give entertainment back, and education, since serious patterns are broken. This may be our boundary. We don't go into serious world with a reform plan. Maybe this gentle pattern-breaking is sufficient to accomplish all reforms.
What about the Time Dollars extension? That would be a major specific reform. It still has its dangers, but I think it can happen.
1067010525 14 JUN 2005 Zero = infinity: a funny formula
09956 04 NOV 2004 From funny money to Time Dollars